Telling you the differences between speed brake, spoilers and lift dumper. Also, full details on each one and when to use them, including physics on how they work. Accident Chain Location: Burnsville, North Carolina Aircraft: Mooney M20M Injuries: 4 uninjured “The pilot stated that he completed the before-landing checklist, lowered the landing gear, extended the flaps, and activated the speed brakes. The pilot turned on final approach and extended the flaps to the full down position. To set your speed brake in Microsoft Flight Simulator X. Where are the brakes in Microsoft Flight Simulator X? How do you activate Microsoft Flight Simulator X? Aug 12, 2009 I am flying a Boeing 747-400 and I want to know how to make the speed brake open up automatically when I. Will activate. And speed brakes in FSX? I should clarify that we implemented the 'no speedbrakes above IDLE' override as we had been told that was how the real aircraft worked. Newer, more reliable data has, however, come to light that says this is NOT the case. In the real aircraft, you can deploy the speed brakes at any time in UA. (Never in PA, which we currently model correctly) Anyway, that said, this behavior will be removed in the next patch and you'll be able to use speed brakes at any time in PA. However, until then, speedbrakes only work if-and-only-if you're in UA and your throttles are at IDLE. I have actually gotten used to not being able to use speed brakes in PA. If I need slow down fast on approach I simply delay lowering the flaps and deploy the speed brakes until at the speed I want and then lower the gear, then I lower the speed brakes and lower the flaps and begin PA on glideslope and glidepath. I NEVER deploy flaps or gear unless I KNOW I can make the landing without the assistance of the speed brakes. I like to approach the runway from a long base so I can pull a high G 90 degree turn to final bleeding off speed and altitude to help set the platform for lowering flaps and gear. ![]() A good tip is to use RADAR altitude on approach, that way no matter where you are landing, in the mountains or on a carrier, you always have AGL altitude and not MSL. This ensures I fly my approaches exactly the same no matter the elevation of the airfield. Adiemus wrote: Probably to keep you from falling out of the sky. In PA, you're low and slow. Needing to slow down faster is generally an indication that you need to abort the approach and try again. (I know, I'm guilty of wishing for speedbrakes in PA too sometimes when I don't want to go around, but in real life, I understand why they'd prevent it) Right, that and due to the placement of the boards on the Rhino make them only spoiling airflow at positive AOA. At approach and landing that would mean a drastic reduction in lift that would create an unrecoverable sink rate. The same reasons airliners do not deploy spoilers on approach. Plus, the plane whines about config errors if they are out. On the legacy Hornets the speed behind the tails are used, sometimes, on deck approaches at sea because it is a bit more controllable and those Hornets can float when lightly loaded. There have be incidents on the A models ( and actually F-15s as well, due design similarities) caused by bolters that fail due to not retracting the speed brake. On the legacy Hornets the speed behind the tails are used, sometimes, on deck approaches at sea because it is a bit more controllable and those Hornets can float when lightly loaded. ![]() ![]() There have be incidents on the A models ( and actually F-15s as well, due design similarities) caused by bolters that fail due to not retracting the speed brake. Are you sure about that? I'm pretty sure the speedbrake on the baby hornets is locked in PA as well. Everything I've heard regarding the F/A-18A-D models have centered around them sinking rapidly at the ramp due to hitting the burble with their ridiculously small wings. FSX Controls/Keyboard Commands Jump to. Brake (set parking. Signing-up for a Pro account gives you super fast uncapped speed to the thousands of FSX.
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